Let’s all sit down and talk about videogames.
What I’m going to do this week is build one. It won’t be my ideal videogame, exactly. My ideal videogame would be a one-player game, and I’d want to create a world for it all of its own. In this case, I’m going to use the story I’m currently working on as a background, because that makes it a little easier to pull this off.
I’m also going to talk about how I think a multiplayer online RPG should be made (chief goal: please and amuse Marian), because playing Final Fantasy XIV last fall was really great in terms of re-connecting with people I knew from seven or eight years ago, but ultimately pretty dull in terms of personal entertainment (in fairness I trust that the game will eventually be fixed up nicely, but I didn’t have the patience and fortitude to hang around until then).
So to start with, I’ll briefly introduce the world that I’m working with. The group of islands and small continents you see on the map up there is called The Crossing, and I’m titling my imaginary game after it. The Crossing is an interim world, where the great heroes of earth arrive when they die, and through which they may pass in order to attempt to reach the land of the Gods. This will make more sense at length, and in a later post I’ll scribble the map over with more detailed locations, but for now I’ll keep it simple.
You might think of it as a world of gates. All the most bloodied heroes and warlords from human mythology arrive through those gates, and eventually they make their way (or not) to the farthest and most perilous gate, the crossing point to godhood.
So there’s a start. Tomorrow I’ll begin to talk about character creation, and the various playable races and their corresponding abilities. I know that a lot of you guys are gamers too, and you should consider this an open discussion. And for those of you who wouldn’t touch a videogame with a twenty-foot spiky pole, the Hchom Spring/Summer 2011 collection is next up, I promise.